![]() ![]() It felt impossible - I was running Resident Evil Village on an iPad and it was performing as well as it does on my PlayStation 5. Even when approaching 10 RAM, it was still smooth sailing. As I did, a chart in the settings menu showed me exactly how much available RAM I was using and where it was being allocated. ![]() I’d start to dig deeper, flipping on various ambient lighting settings. ![]() Even at high settings, with detailed textures, I still wasn’t sacrificing frames. I started simple enough by gradually raising texture quality. While that was impressive, the real test would come from seeing how much I could push the graphical fidelity and still maintain smooth performance. Performance was as smooth as I’d expect on a console. Miraculously, the little slice I played was able to handle those high frame rates with no issues. I’d start by pushing the frame rate switching between 30, 60, and even 120 frames per second (fps). The iPad version is essentially a PC port, which means that it gives players a ton of optimization options. Upon booting it up, I’d immediately hop into Village’s display menu and start flipping switches. I played The Walking Dead: Betrayal with one of its developers and they backstabbed meĭon’t start the Resident Evil 4 remake before playing these 5 games Resident Evil 4: Separate Ways leaves me hopeful for a Resident Evil 6 remake That is, if those games actually run well. ![]() That announcement has the potential to radically shift the handheld gaming market if Apple is able to launch new games on its devices at the same time as consoles and PC. I’ve been won over by Valve’s handheld since then, but my prophecy may be coming true sooner than I expected.Īpple dropped a bombshell announcement this month when it revealed that Assassin’s Creed Mirage and Resident Evil 4, two current-gen games, will be natively playable on the iPad and iPhone 15 Pro, alongside older titles like Death Stranding and Resident Evil Village. At that time, I posited that we were quickly approaching a time when phones and tablets would be able to run PC games natively, making devices like a Steam Deck feel like a pricey stopgap. It’s not that I didn’t like the idea of a handheld computer it just felt like a short-term solution. Back when the Steam Deck was just a rumor (dubbed the Steam Pal), I had my fair share of skepticism. ![]()
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